All Steam news, all the time!
02/07/2012 11:11 AM
Updates to King Arthur II - The Role-playing Wargame have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
Major changes include:
King Arthur II The Role-playing Wargame v1.1.04
- Champions of Balor Objective fixed (the location is destroyed at certain options)
- Harbingers of Sickness Event fixed (the player looses the location)
- Artifact battle rewards (4 or more) fixed
- hero skill levelling animation fixed
- Living Statue Tier level fixed
- Diplomacy notify window fixed (selects the ruler of the available diplomacy action)
- unit selection does not change after selecting spell target on the GUI
- Philbiuss Flamewall fixed
- Northward Bound quest fixed (Morgana is required)
- Sidhe Council alliance political action fixed
- Crystal Shards spell levelling fixed
- Chain lightning spell (at heroes and Victory Locations) became stronger
- Other minor bug and balancing fixes
Known issues fixing in progress
- multiple battle warnings issue
- diplomacy warnings at dead rulers
- flashing unit circles in battles (at selecting direction)
- accumulated units at selecting direction
- Leadership issues
- Magic Shield boosting at AI armies and Shield boosting spells for AI heroes
- more Mana for AI heroes on high levels
- "Experienced retainers" skill issue
- 1280*1024 resolution GUI problems
- missing pictures of forged artifacts
02/07/2012 11:10 AM
Today's Deal: Save 75% off
4 Elements!
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02/07/2012 11:10 AM
The deadly
Power Sword weapon for
Warhammer 40,000: Space Marine's multiplayer is Now Available for purchase on Steam!
Sheathed in a power field, it cuts through armor and flesh alike and features unique animations, combos and damage output.
02/07/2012 11:00 AM
The
Steam Workshop for Skyrim and the Creation Kit are now available. Plus, save 33% off
Elder Scrolls V: Skyrim when you buy before Thursday.

Now you can easily discover, rate, and download Skyrim mods directly through Steam. The Steam Workshop makes it easy to browse the most popular, newest or highest-rated mods of all time, as well as searching for specific content via tags such as Armor, Quests, Dungeons, and more. You can even see what your friends have added to their favorites. Once youve found something awesome, click the Subscribe button. The next time you play Skyrim, the launcher will automatically install the latest version of any subscribed mods and configure Skyrim to run them.
Mod-makers also enjoy a streamlined process for uploading mods directly to Steam. The difficult part, of course, is creating your mod. To get started modding, install the Creation Kit free through Steam to all Skyrim owners from the Tools section of your Steam Library. The Creation Kit is a powerful and sometimes daunting tool, but the community wiki at
www.CreationKit.com is a resource for modders of all skill levels, even the total beginner.
In addition to releasing the Creation Kit and Skyrim Workshop, today Bethesda has release the
Skyrim High-Resolution Texture Pack. Experience The Elder Scrolls V: Skyrim as youve never seen it before with all new high-resolution materials throughout Skyrim.
If you need even more incentive to pick up your very own copy of Skyrim, you can save 33% when you buy before Thursday at 10AM Pacific Time.
02/07/2012 10:38 AM
Shank 2 is now available on Steam!
The fan-favorite 2D brawler is back as ex-mob hit man Shank returns to action in Shank 2. With those closest to him under attack, Shank is once again forced on the offensive. Now he must put his trusty arsenal of handguns, shotguns, automatic weapons, chainsaws, machetes, grenades, plus all-new weaponry and moves to use in order to protect those close to him.
02/07/2012 09:52 AM
Updated to new Steam SDK
Added link to Toki Tori 2 beta
02/07/2012 09:02 AM
1.0.1.511 Patch Notes
⢠Fixed unit icons and borders turning black while in strategic mode for nVidia graphic cards.
⢠Civilizations having the incorrect architecture has been resolved.
⢠Implemented change to improve stability on the HD 3000 GPU.
Multiplayer
⢠Significant improvements to general multiplayer stability.
⢠Significant improvements to Hot-Join stability.
⢠Multiplayer now using the same AI move caching as single player, improving turn-times significantly.
⢠Lobby improvements: We now display game details in the lobby list (players in each game, map size, map type, DLC required, etc.)
⢠Host can now kick players from the staging room when loading a save (if a player cannot return to a game, the game can now be continued by the rest of the players.)
⢠Found and corrected additional causes of Out-of-Sync.
⢠Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to auto-heal it.
⢠Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to generate endless City Strikes.
⢠Exploit: Corrected an exploit that allowed a player to lag the UI to gain multiple free techs.
UI
⢠Change Load Game save sorting to be Last Modified by default.
Bugs
⢠When scrapping a unit, make sure any cargo units are scrapped as well.
⢠When a unit is destroyed that is carrying another unit, make sure to kill both (missiles sometimes lingered).
⢠Corrected a bug that was causing eliminated Civs to not generate notifications correctly.
⢠Changed notification language for when a Research or Trade deal is cancelled due to the AI running out of funds to pay for it (per-turn deal), or are eliminated. It was currently displaying a because of war notification when is incorrect.
⢠Corrected an issue that could cause unhappiness from city count and number of specialists to become incorrect over the course of a long game.
⢠Changed Frigate obsolete tech to Combustion.
⢠Fixed Korean science building exploit.
⢠Fixed a problem with City Strike that game the user the impression that they could not end their turn, when in reality city strike was still active.
⢠Crash: Fixed a crash that could occur in hot-seat when exiting to the main menu.
⢠Crash: Fixed a crash that could occur when a unit was eliminated by standing too close to a Citadel.
02/07/2012 01:05 AM
Kingdoms of Amalur: Reckoning™ is now available in North America with further territories releasing later this week.
The minds of New York Times bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston have combined to create this new role-playing game set in a world worth saving. Build the character youve always wanted and continuously evolve it to your style of play with the revolutionary Destiny system. Choose your path and battle through a master-crafted universe featuring some of the most intense, responsive, and customizable RPG combat ever.
02/06/2012 10:33 PM
Welcome Back to New Vegas!
Fallout: New Vegas Ultimate Edition is now available on Steam in North and South America with further territories releasing later this week.
With the the Ultimate Edition, you'll get the complete package of New Vegas fun. For the first time in one collection, you can get all the Fallout: New Vegas content including the full suite of highly acclaimed add-on content: Dead Money, Honest Hearts, Old World Blues and Lonesome Road.
Additionally, check out the just reduced price on
Fallout 3: Game of the Year Edition!
02/06/2012 10:05 PM
The Darkness II is now available in North America with further territories releasing later this week.
Players will be taken down the brutal and personal path of Jackie Estacado, head of a New York crime family and wielder of an ancient and ruthless force of chaos and destruction known as The Darkness. A sudden, unprovoked attack by a mysterious organization known as the Brotherhood heralds the start of a full-scale war and opens the door for The Darkness to reemerge, setting Jackie on a journey to hell and worse.
02/06/2012 09:54 PM
Gotham City Imposters is Now Available on Steam!
Hatched from the twisted minds at Monolith Productions, Gotham City Impostors is a download-only multiplayer FPS that pits violent vigilantes dressed up like Batman against craven criminals dressed up like the Joker in open warfare on the streets of Gotham City.
02/06/2012 06:21 PM
Crusader Kings II is now available to pre-purchase on Steam! Act now and receive the first two CKII DLC's upon release and the original Crusader Kings Complete to play right now!
Crusader Kings II explores one of the defining periods in world history in an experience crafted by the masters of Grand Strategy. Medieval Europe is brought to life in this epic game of knights, schemes, and thrones...
02/06/2012 11:10 AM
Today's Deal: Save 66% off
Sanctum!
Sanctum has recently added language support in Russian, Italian, Turkish, Dutch, Japanese and Polish!
Look for the deals each day on the front page of Steam. Or follow us on
twitter or
Facebook for instant notifications wherever you are!
02/05/2012 11:10 AM
Today's Deal: Save 66% off
Shatter!
Look for the deals each day on the front page of Steam. Or follow us on
twitter or
Facebook for instant notifications wherever you are!
02/04/2012 11:10 AM
Today's Deal: Save 75% off
Dirt 2!
Look for the deals each day on the front page of Steam. Or follow us on
twitter or
Facebook for instant notifications wherever you are!
02/03/2012 09:14 PM
r19278b
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Critical Fixes:
+ Fixed a combat memory leak.
+ Fixed a crash that could occur when clicking the research cube on
the star map.
+ Fixed a crash that would occur in the research screen when the
slider was set all the way to government.
+ Torpedoes now apply damage to planets.
+ Fixed a bug that caused battleriders to crash the design tooltip.
+ Fixed a crash that could occur when requesting enclaves.
Other Fixes:
+ Fixed missing Bio-missile art for Morrigi.
+ Fixed a couple Human, Hiver and Morrigi DLC art issues.
+ Fixed the problem with some carriers not being able to rotate while
riders were docked.
+ Fixed an issue with riders taking too long to dock.
+ Fixed a couple issues that were leading to phantom fleets, related
to deployed gates and defense fleets.
+ Carriers can now carry other carriers.
+ Fixed an issue where loaded games could mix up player ID's.
+ Fixed known issues with Kingfisher.
+ Fixed issues where ships were not targeting stations correctly in combat.
+ Fixed an issue where destroying the mission section on the ship
would kill all crew onboard.
+ Fixed an issue with Game Setup options resetting when switching maps.
+ Fixed issues with combat AI splitting targets.
+ Fixed issues where bio-missiles were not launching.
+ Added missing bonus for Expert Systems.
+ Added missing bonus for Orbital Drydocks.
+ Added missing bonus for Heavy Platforms.
+ Corrected bonus for Materials Applications.
+ Fixed a bug that was causing designs to return incorrect attributes
once they had been committed.
+ Fixed a bug that was reporting the build times for ships with naval
stations incorrectly.
+ Removed duplicate "destination" text from fleet lists.
+ Made a change to address the concern that missiles would continue to
move after combat had ended.
+ Battle riders are now silent while docked.
+ Fixed known issues where tracking weapons would fail to hit ship
targets after their sections were destroyed.
+ Turrets no longer fire missiles after the crew are killed.
+ Fixed an issue where assault shuttles would not return to tender.
+ Fixed combat AI not launching battle riders.
+ Fixed the decimal place in reported post-combat damage.
+ Fixed issue where ships would not point off the horizontal combat
plane to aim.
+ Fixed an issue where the AI was making poor/mixed weapon decisions
when designing ships.
+ Fixed an issue where a colonization was available for targets with
known enemy colonies.
+ Fixed a handful of sounds that did not have attenuation set and were
therefore audible from everywhere in combat.
+ Fixed known issues where the Hiver gate traffic was not being
updated correctly.
+ Fixed known issues where Liir were no longer being slowed in
proximity to gravity wells.
+ Addressed handful of engine types that could be heard constantly
regardless of distance from camera.
+ Addressed variety of standard turrets that weren't able to target straight up.
Other Changes and Additions:
+ Psionics can now be researched, designed into ships and activated in the game.
+ It is now possible to repair riders in the repair dialog.
+ Added antialiasing to many parts of the game. 3D scenes now use FXAA
antialiasing by default, which can be disabled in the launcher if desired.
+ Reduced fleet icon click radius on the star map.
+ Biomissile and other super-class weapons are now reported in the
post-combat dialog.
+ Added plague effects.
+ Increased pitch range of turrets across the board to make them more
effective at PD off the combat plane.
+ Sensor range discs now have clearly defined boundaries in combat.
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02/03/2012 03:06 PM
Updates to King Arthur II - The Role-playing Wargame have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
Major changes include:
King Arthur II The Role-playing Wargame v1.1.03
-Added infantry ability to follow and guard archers automatically
-Balanced Dal Riata battle
-Fixed missing model for Tier 4 Pict warriors
-Fixed flag loading error occurring when loading saved games
-Fixed missing pictures for some units
-Reaching the Tomb of the Emperor without acquiring Morgana is no longer possible
-Various scenario fixes
-Various quest fixes
-Other minor bug and balancing fixes
02/03/2012 11:47 AM
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Blood Harvest Campaign:
- Item density revision.
- Several minor bugs fixed.
Blood Harvest 3:
- Fixed a potential exploit where survivors were able to jump to onto the cliff side prior to the train onslaught.
- Added tooltip to prompt players to fight to the safe room when the onslaught begins.
Blood Harvest 4:
- Changed the lights on first large train depot building to be non-solid, to prevent survivors from being able to jump into the upper windows.
- Moved a bookshelf in front of a window on the ground-floor of the last building in the level.
- Adjusted the slope of the concrete that makes up the bottom section of the last building in the map so that players slide off of it. It was previously used as part of an exploit to skip content.
- Doubled the height of the fence that leads around the last building in the map to prevent players from skipping the final building.
- Added tooltip to prompt players to fight to the safe room when the onslaught begins.
- Added new a new spawn location on the final bridge for infected.
- Removed a piece of railing along the final bridge to create an opening for infected attacks.
Blood Harvest 5:
- It should now be much harder to get stuck inside of the APC when it arrives.
02/03/2012 11:10 AM
Today's Deal: Save 66% off
Section 8: PrejudiceLook for the deals each day on the front page of Steam. Or follow us on
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